Design Guide

Birdcatcher Spots (Common)

Category: Oddities

Overview:

  • Presents as small white spots dispersed around the body.
  • Should be small and sparse, not to exceed approximately the size of the pupil.​
  • Mane/Tail: No effect
  • Skin: No effect
  • Eyes: No effect

 



Primitive Smoky Grullo + Gemstone, Birdcatcher Spots


Sooty Primitive Grullo Tuxedo + Wulf, Gemstone, Birdcatcher Spots


Pangare Seal Bay Merle Roan Tobiano + Wulf, Birdcatcher Spots

Grease Spots (Common)

Category: Oddities

Overview:

  • Creates dark spots dispersed throughout the coat, roughly the size of the eye or smaller.
  • Should be a few shades darker than the coat beneath. 
  • Mane/Tail: No effect
  • Skin: No effect
  • Eyes: No effect

 



Bay Roan + Grease Spots


Silver Blueberry Tobiano + Grease Spots


Grullo + Grease Spots

Flecked (Common)

Category: Oddities

Overview:

  • Causes small, dark freckle-like spots to cluster along the curves of the body.
  • Spots should be a few shades darker than the coat beneath, but not overly dark.
  • Requires spots to be individually distinct (no patches), same opacity, and have a clear area of concentration.
  • Should not be strewn randomly across the body, perfectly evenly spaced, all exactly the same size, or extremely sparse.
  • Flecked should be most dense along the curve, and have some stray spots spreading from there to create a density gradient.
  • Clusters should create an elongated curved shape, not a circle, swirl, or other design.​
  • Mane/Tail: No effect
  • Skin: No effect
  • Eyes: No effect

Acceptable Range/Areas:

  • Chart below shows acceptable areas of effect.
  • The lines drawn are intended to give a vague idea of the flow/shape, but are not precise limits.
  • Clusters should not be in other areas (i.e. legs), but can vary a bit within the areas given.

glitter-areas_2.png

Range:

  • Minimum: 
    • One small cluster of spots in any acceptable area.
    • There should be enough spots to clearly indicate a clustered area of effect, not just one or two random spots.
  • Maximum: 
    • One cluster of spots on the head and two clusters of spots on the body.
    • Body clusters may join two areas together if adjacent, but shouldn't branch across the whole body.

 



Flaxen Pangare Flame + Wulf, Flecked


Pangare Amber Champagne Plum + Flecked, Wulf


Grey on Sooty Bay + Flecked, Wulf

Halo (Common)

Category: Oddities

Overview:

  • Causes markings to partially "fail," producing an extended mapping effect (low-opacity white around the marking).
  • Mapping should represent a correct placement of the marking, but with solid white not fully coming out to the edges.
  • Halo may affect some or all of the markings, including natural white, but should still leave a significant amount of solid white in each area (i.e. no areas that are fully just low-opacity / mapping).
  • Mane/Tail: No effect
  • Skin: No effect
  • Eyes: No effect

Interactions:

  • Halo interacts with Patchwork to cause low-opacity mapping that shows the Patchwork coat rather than being low-opacity white.
  • When paired with Marbled, all Halo mapping will become dark instead of low-opacity.


 



Sooty Bay Roan Tobiano + Halo, Grease Spots


Palomino Roan Overo Snowcap + Halo


Blue Roan Sabino Splash + Halo

Gemstone (Common)

Category: Oddities

Overview:

  • Causes the eyes to be any non-greyscale color. They must have a noticeable hue, and cannot contain more than two colors.
  • Bicolored gemstone presents like Heterochromia but doesn't have to be blue; first color goes on as normal, then a second color may fully color an eye and/or cause patches in one or both.

Interactions:

  • Rift: When paired with Rift, the eye color must be light/pale, with a typical blind pupil for Rift.
  • Reaper: When paired with Reaper, the sclera (eye white) will turn black, while the iris will be affected by Gemstone.
     

gemstone.png

Vitiligo (Common)

Category: Oddities

Overview:

  • Vitiligo causes spotted white pigment that originates from the mouth/nose, eyes, armpit, and groin. ​
  • Spots should be small and numerous, and will be pink in skin areas (nose/mouth/eyes/groin).
  • May cause some stray spots on the body as well, but should be very sparse.
  • Mane/Tail: No effect
  • Skin: Pink where touching.
  • Eyes: No effect


 



Bay Primitive Dun Roan Rabicano + Vitiligo


Black Corset Splash + Vitiligo


Sooty Flaxen Chestnut Plum Dun + Masked, Vitiligo, Wulf

Masked (Common)

Category: Oddities

Overview:

  • ​Causes the head to be the same color or slightly darker than the darkest point of the coat.
  • Should not be overly dark in comparison to the coat color, and should follow similar levels of saturation.
  • Must cover at least the area from poll to eyes, eyes to nostril, and nostril to chin.
  • Edges should be blended out, not solid.​
  • Mane/Tail: No effect
  • Skin: No effect
  • Eyes: No effect


 



Sooty Bay + Masked


Sooty Pangare Sangria + Masked, Rift, Brindle


Hazelnut Rabicano Sabino (Carries Rapunzel) + Masked, Gemstone, Wulf

Plumage (Common)

Category: Oddities

Overview:

  • Causes the appearance of feathering on the neck.
  • Markings may be slightly lighter or slightly darker than the coat below them.
  • Should mostly consist of curved/scalloped markings (1-3 "bumps"), but may also have some spots, especially at the top and bottom.
  • Must cover most/all of the neck, from behind the ears to the shoulder line. May taper off slightly at the end.
  • Mane/Tail: No effect
  • Skin: No effect
  • Eyes: No effect


 



Grey on Black Pearl Splash Rapunzel + Plumage


Pangare Spice Fawn Rapunzel + Plumage


Stained Pangare Black Pearl Tobiano Rapunzel + Wulf, Plumage

Chimera (Uncommon)

Category: Oddities

Overview:

  • ​Causes patches of another color on the coat, according to the specifications below.
    • On foals, Chimera may be anything genetically possible from the parents. In breedings, it is automatically rolled for color. 
    • On imports, Chimera is based on the main phenotype. You may remove genes found in the base pheno, switch the base color (e/a genes), and add up to 1 natural marking/modifier.
  • Rapunzel, oddities, and carried genes are not listed in the Chimera pheno.
  • Ranges in size and shape of coverage, but should be no smaller than the hoof and no larger than half of each separate side of the body.
  • Each area of coverage should be a distinct patch, not striping/brindling, a geometric/special shape, etc. Edges are somewhat irregular.
  • May have up to 3 different patches total. Each should have a main area of concentration, not branch all the way across the body.
  • Markings should not line up perfectly at the edges between base coat and Chimera patches. This includes continuous stripes, white markings, etc. 
  • Chimera and Patchwork cannot exist on the same horse.
  • Effect on Mane/Tail: 
    • Neck patches should continue into the mane.
    • If a Chimera patch covers the dock of the tail, the tail must be affected (partial or full coverage).
    • If no patch is present at the dock of the tail, up to half of the tail can optionally be affected by Chimera on its own.

Interactions:

  • Oddities* found on the base coat may also show on the Chimera coat without being in the Chimera pheno.
    • *This excludes Chimera/Patchwork itself. To add an additional layer of Chimera inside the existing Chimera patches, you'll need to use a Tornado item.

Range:

  • Minimum: One visible patch at least as large as the hoof.
  • Maximum: Three patches on the body and one patch in the tail.


 



Black Rapunzel + Chimera (Grey on Black)


Latte Tobiano Splash Corset + Wulf, Halo, Chimera (Espresso Tobiano Splash)


Chestnut Rapunzel + Chimera (Black)

Brindle (Uncommon)

Category: Oddities

Overview:

  • Brindle may be present on some or all of the body.
  • Can be darker than the base (normal) or light/white ("Reverse Brindle")
  • Stripes should be relatively thin and textured, not to resemble zebra striping, primitive dun/bengal, etc.
  • Stripes should follow the flow/curves of the body, not be perfectly straight nor overly curvy/swirled.
  • Thickness will vary and ends should taper.
  • Mane/Tail: No effect
  • Skin: No effect
  • Eyes: No effect

 



Grey on Onyx + Brindle


Amber Champagne + Brindle


Black Plum Roan Tobiano + Gemstone, Birdcatcher Spots, Brindle

Rift (Uncommon)

Category: Oddities

Overview:

  • Causes a dark marking with striped edges that runs from the topline to the underside.
  • Marking shape should be a smooth line from end to end, not be jagged, peaked, or double back on itself.
  • Edges of the marking should be striped/brindled, following the flow of the marking and staying close to edge.
  • Markings will start and end at the same place on both sides of the horse, and should thus be fairly symmetrical.
  • Rift will always be darker than the darkest point of the base coat, including areas hidden by white.​​
  • Head Markings
    • ​Should start in the green area of the chart on the right, and end somewhere in the red. 
    • Must cross at least half of the eye, and should not be wider than about 1/3 of the head length.
  • Body Markings
    • ​Should start in the blue area of the chart, and end in the orange.​​ Should not be wider than the length of the head.
    • If marking reaches the legs, it can either cover the entirety of the leg or end diagonally/horizontally (should not "split" leg vertically).

Picture

  • Mane/Tail: No effect
  • Skin: Darkens the skin where crossing if Rift is black, otherwise keeps normal skin color
  • Eyes: Causes blindness; should be pale blue* with the pupil lowered in opacity.
    • *When Gemstone is present, eye may be any pale shade, but should still be blind.
    • When accompanied by Grey, it will desaturate as the coat does, but may or may not lighten.​

Range:

  • Minimum: 
    • One marking on either the head or body.
    • Blind eyes.
  • Maximum: 
    • One marking on the head.
    • One marking on the body.
    • Blind eyes.

 



Smoky Blue Roan + Rift


Grey on Black + Rift


Blueberry + Rift

Marbled (Uncommon)

Category: Oddities

Overview:

  • Inspired by African Wild Dogs, Marbled causes the mapping around white markings to become dark instead.
  • The border can be fairly uniform in thickness or can vary.
  • Marbled must be noticeably darker than all areas of the coat that it crosses, and should be one solid color throughout.
  • Affects everything listed under "White Markings" on the Visual Hierarchy page, with the following exceptions:
    • Marbled acts on solid edges ONLY. it will not border powdery/blended textures like Rabicano, Varnish Roan, or some Sabinos.
  • When paired with Halo, the Marbled color will take over the entire Halo coverage, making all extended mapping dark.
  • Mane/Tail: No effect
  • Skin: No effect
  • Eyes: No effect

 



Perlino Tobiano (Carries Rapunzel) + Marbled


Hyacinth Tobiano Rapunzel + Marbled


Stained Sooty Pangare Cypress Tobiano Rapunzel + Marbled, Wulf

Capensis (Uncommon)

Category: Oddities

Overview:

  • Lightened marking that presents on the muzzle, over the eye, and optionally along the centerline of each side of the body.
  • Each section should be clearly tapered/sharp. The longer a section is, the wider it should be in the middle.
  • Markings should always flow in the following ways/directions:
    • Muzzle - tapers between nostril and mouth, pointing toward inner eye corner.
    • Eye - follows the top of the eye (should not wrap around underside), tapering out toward the neck.
    • Neck/Body - follows the flow of the body, curving especially noticeably on the shoulder and hindquarters.
  • Mane/Tail: No effect
  • Skin: 
    • Muzzle skin is tinted pink. On dark skin, it becomes a desaturated dark pink, only slightly lighter than the skin below it. On skin that is already pink, it becomes a slightly lighter shade of pink.
    • Eye skin is unaffected by Capensis, and will remain the same color as the base already causes.
  • Eyes: Causes orange or gold (may have slight peachy hue).

Range:

  • Minimum:
    • Muzzle marking that crosses between the nostrils and under the chin. Taper should reach at least halfway between nostril and eye. Muzzle spots are optional, but may be present. 
    • Eye marking that lines the top of the eye, big enough to be clearly visible with a slight "wing" at the outer corner.
  • Maximum: 
    • Muzzle marking that crosses just over the top of the nostrils and covers the entire chin. May connect to eye marking.
    • Eye marking covers everything but the underside, tapering out to the edge of the jaw.
    • Stripe that follows the center of the body, broken into at least two segments, but no more than four.

 



Black Pearl Plum Sabino Rapunzel + Capensis


Ginger Rapunzel + Capensis


Cremello Splash Rapunzel + Capensis

Wulf (Rare)

Category: Oddities

Overview:

  • Causes an overgrowth of hair. The mane does not shed out at one year, instead growing fuller and longer.
  • The coat also becomes distinctly more fluffy, often with tufts of fluff/feathering at the fetlocks, jaw/chin, and underside of barrel.
  • Can be minimal overall (mane only, with little body fluff) or very significant (long feathering/shaggy appearance), but does not change the build of the horse to become more draft-like; should still retain the same body type, just with extra hair.


 



Flaxen Chestnut Fawn + Flecked, Wulf, Gemstone


Dark Bay + Wulf


Sooty Pangare Hazelnut + Wulf

Patchwork (Rare)

Category: Oddities

Overview:

  • Causes the secondary phenotype to display in the areas where all white markings would be.
    • On foals, Patchwork may be anything genetically possible from the parents. In breedings, it is automatically rolled for color. 
    • On imports, Patchwork is based on the main phenotype. You may remove genes found in the base geno, switch the base color (e/a genes), and add up to 1 natural marking/modifier.
  • Rapunzel, carried genes, and oddities are not listed in the Patchwork phenotype.
  • Coverage is determined by how much white the horse would have, rather than being subject to normal Chimera rules.
  • The base coat will not have white markings, but the Patchwork coat may have white markings and show them that way.
  • Affects everything listed under "White Markings" on the Visual Hierarchy page.
  • Chimera and Patchwork cannot be on the same horse.​​

Interactions:

  • Oddities* found on the base coat may also show on the Patchwork coat without being in the Patchwork pheno.
    • *This excludes Chimera/Patchwork itself - no Patchwork-ception, sorry!
  • Marbled: When paired with Patchwork, Marbled will be present around the Patchwork areas as if it were still a white marking.


 



Grey on Lilac Tobiano Rapunzel + Grease Spots, Patchwork (Grey on Lilac Tobiano)


Chestnut Splash Corset + Patchwork (Black Splash)


Ginger Tobiano Rapunzel + Wulf, Patchwork (Flaxen Chestnut)

Reaper (Seasonal)

Category: Oddities

Overview:

  • Causes the iris and sclera to be pure black (leave eye shine on). Oddly enough, it appears most still have full vision.
  • When designing Reaper, please be sure to color the sclera (eye white) layer black as well as the iris itself. The entire eyeball should be fully black.

Interactions:

  • Gemstone: When paired with Gemstone, only the sclera (eye white) will turn black, while the iris will be affected by Gemstone.

reaper.png

Cobweb (Seasonal)

Category: Oddities

Overview:

  • Spiderweb patterns that appear along the topline of the horse, or in between/in the "corners" of markings.
  • Can connect two nearby markings together, or appear independently on the topline
  • May be partial if between markings, otherwise should form a full web when viewed from both sides/top.
  • May have up to 3 webs total, as long as they do not touch or overlap.
  • Mane/Tail: No effect
  • Skin: No effect
  • Eyes: No effect


 



Sooty Ginger Tuxedo Tobiano Sabino Overo Snowflake Appaloosa Ghoul Rapunzel + Gemstone, Cobweb, Wulf, Chimera (Black Tuxedo Ghoul)


Grey on Dawn Husky Tobiano Blanket Appaloosa Rapunzel + Cobweb, Wulf, Glittered


Grey on Blueberry Husky Snowflake Appaloosa (Carries Rapunzel) + Cobweb, Wulf

Phantom (Seasonal)

Category: Oddities

Overview:

  • ​Causes light skeletal markings on the body, head, and legs.
  • Skeleton does not necessarily need to be anatomically correct, but should be at least believable (no random ribcages on the neck, please!).
  • Should only be a few shades lighter than the coat beneath, with blended/blurred edges.
  • May exhibit slight lightening beneath the markings as well (must be blended out, not just a halo around the bones).
  • Mane/Tail: No effect
  • Skin: No effect
  • Eyes: No effect


 



Malbec Rabicano Rapunzel + Wulf, Masked, Phantom


Grey on Slate Overo Rapunzel + Phantom


Silver Malbec Roan Tobiano Rapunzel + Gemstone, Phantom

Glittered (Seasonal)

Category: Oddities

Overview:

  • Causes small, colorful, freckle-like spots to cluster along the curves of the body.
  • Spots must be visibly colored, not greyscale, and may contain up to three different colors at most. 
    • Slight differences in opacity are acceptable, but should not be so extreme as to suggest additional colors beyond the limit.
  • Requires spots to be individually distinct (no patches) and have a clear area of concentration.
  • Should not be strewn randomly across the body, perfectly evenly spaced, all exactly the same size, or extremely sparse.
  • Glittered should be most dense along the curve, and have some stray spots spreading from there to create a density gradient.
  • Clusters should not create shapes like circles, swirls, or other designs.​
  • Mane/Tail: No effect
  • Skin: No effect
  • Eyes: No effect

Acceptable Range/Areas:

  • Chart below shows acceptable areas of effect.
  • The lines drawn are intended to give a vague idea of the flow/shape, but are not precise limits.
  • Clusters should not be in other areas (i.e. legs), but can vary a bit within the general areas given.

glitter-areas_2.png

Range:

  • Minimum: 
    • One small cluster of spots in any acceptable area.
    • There should be enough spots to clearly indicate a clustered area of effect, not just one or two random spots.
  • Maximum: 
    • One cluster of spots on the head and two clusters of spots on the body.
    • Body clusters may join two areas together if adjacent, but shouldn't branch across the whole body.

 



Liver Chestnut + Glittered


Silver Smoky Cream Dun Tobiano Overo Rabicano Snowfall (Carries Rapunzel) + Wulf, Glittered


Blotted Pangare Buttermilk Buckskin Tobiano + Glittered

Gingerbread (Seasonal)

Category: Oddities

Overview:

  • Causes a white stripe that follows the shape of a smooth-edged marking, similar to gingerbread cookie icing.
  • Interacts only with natural white, Tobiano, Splash, Corset, Hooded, Tuxedo, and Dutch Lapin. Will not interact with jagged or textured markings; if applicable genes are altered by other genes that make them more irregular/textured, Gingerbread will not act on them. 
  • May affect some or all of the applicable markings, but must follow a given edge all the way around rather than stopping/tapering halfway.
  • Width may vary slightly, generally being thicker on larger markings. Should not be thicker than the marking it borders.
  • Should stay reasonably the same in terms of distance and width all the way around, following the shape closely.
  • May only be fully hidden if the horse has no applicable markings. If it has any applicable marking, it must border at least one.
  • Mane/Tail: No effect
  • Skin: No effect
  • Eyes: No effect


 



Grey on Stained Sooty Glacier Tuxedo Splash Rapunzel + Chimera (Dawn), Glittered, Gingerbread


Blotted Silver Sooty Bay Tuxedo Snowcap Appaloosa Rapunzel + Birdcatcher Spots, Gingerbread, Gemstone


Ginger Tobiano Splash Rapunzel + Gingerbread
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