Design Guide

Flecked (Common)

Category: Oddities

Overview:

  • Causes small, dark freckle-like spots to cluster along the curves of the body.
  • Spots should be a few shades darker than the coat beneath, but not overly dark.
  • Requires spots to be individually distinct (no patches), same opacity, and have a clear area of concentration.
  • Should not be strewn randomly across the body, perfectly evenly spaced, all exactly the same size, or extremely sparse.
  • Flecked should be most dense along the curve, and have some stray spots spreading from there to create a density gradient.
  • Clusters should create an elongated curved shape, not a circle, swirl, or other design.​
  • Mane/Tail: No effect
  • Skin: No effect
  • Eyes: No effect

Acceptable Range/Areas:

  • Chart below shows acceptable areas of effect.
  • The lines drawn are intended to give a vague idea of the flow/shape, but are not precise limits.
  • Clusters should not be in other areas (i.e. legs), but can vary a bit within the areas given.

glitter-areas_2.png

Range:

  • Minimum: 
    • One small cluster of spots in any acceptable area.
    • There should be enough spots to clearly indicate a clustered area of effect, not just one or two random spots.
  • Maximum: 
    • One cluster of spots on the head and two clusters of spots on the body.
    • Body clusters may join two areas together if adjacent, but shouldn't branch across the whole body.

 



Flaxen Pangare Flame + Wulf, Flecked


Pangare Amber Champagne Plum + Flecked, Wulf


Grey on Sooty Bay + Flecked, Wulf
1 result found.